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Goon Theft Auto is back online, with Freeroam Release Candidate 4

Hello people. You might have noticed the servers and website were down for about a week. Our host was targeted by a DDoS, after several smaller attacks on the SZR server specifically, and our ISP had no choice but to null-route the entire IP, which included the website and everything on the box. So sorry about that, but the good news is that everything is sorted now and back up and running smoothly.

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Release Candidate 3 ready to go

Okay, I finished RC3, and Bruno should have it on Goon Theft Auto shortly. There are a lot of changes in this one, most notably the final, finished minigame system. I also went though the code and did a sort of spring cleaning; everything is neater, more optimized, and commented. There's a new automatic nitrous system as well, and it works perfectly, along with a whole bunch of various tweaks and fixes. As usual, you can see the changelog in full right after the break.

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Release Candidate 2!

Alright, RC2 is live! I've fixed pretty much every known bug, and added in a couple new features that you can read all about here.

Coming next will probably be a minigame-specific radar system, and maybe some more skyroads, since everyone seems to like them. And as always, report any bugs you find either in the forums or on IRC. Thanks!

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Freeroam Beta 1.0 now in its first release candidate

Freeroam 1.0

Ok, I've uploaded the first release candidate and it's live on Goon Theft Auto. This is a pretty major update, as it takes us from the alpha codebase to a soon-to-be public beta. I've overhauled the way minigames are handled, and added new control functions to oversee minigame features and command permissions while playing the minigame. Here's a small excerpt of some of the new stuff:

  1. Brand new minigame system
  2. Rebuild most of the old minigames
  3. Added Attack/Defend and Disco Inferno minigames
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